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mistermind

138 Game Reviews

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Cheap opponent's upgrades

Awesome game, but like Tbreckpyro said, one thing that really frustrate you while playing is the fact that the right opponent always had a huge advantage over you, which caused (basically on level 5), no matter how you setup your upgrades, a game of luck. Luck because you g2 be lucky enough for him to hit one of the random islands on their way, lucky to not get killed while getting to close to them, and very very lucky to have a chance of getting in front of them so you my block their path. But I think the biggest problem isn't really the big upgrade leaps, but the fact that you DON'T get any bonuses for killing the opponent's ships, which is just cruel, getting rid of a huge part of the strategy and ability involved. Still, was fun to play for a while. 7/10

Just a bit too late...

It is definitely a good game. But after big releases such as Portal: The Flash Version and Cronotron, I felt like this one came out just a bit too late. Still, I had a great time playing this game. Graphics and sound are definitely very well done. From what its worth, this is a solid experience for anyone who likes to crack their mind into time/space/gravity puzzles. 8/10

Greatastic!

Thank you for taking away 2 and a half hours from my day lol. Completely worth it thou :) Well just like someone before said, this game is probably uses a very similar if not the same engine made to create unreal flash. The other problem I found was that besides damage and speed modification, the game does not offer much variety in terms of gameplay. Its nice to upgrade your bow and your melee weapon every level, but I just found myself constantly doing the same thing. Other minor inconvenience was the randomness of the AI's and melee attacks. On the last boss I was actually able to beat him by exploiting random spots where he would get stuck (since any clear shot for him was pretty much 99% hit-kill). But overall, even thou there was a lot of repetition, I had a good time from beginning to the end. 9/10, and I'll definitely stay tuned for more games like that!

The best RTS/Defense game made on flash so far.

Amazing game, seriously, but I have to agree with the guy bellow who gave a 5. There are some problems with the difficulty of this game, specially due to the speed of waves that appears on the screen. After playing the same level about 5 times I gave up trying, simply because it was just too irritating to get your entire army destroyed in seconds because of a minor error you made during the first 5 minutes playing that stage. But again, RTS games are suppose to be this way so I won't take much on you because of that. But I have to admit, I find hard to explore the wide variaty of heroes, spells, buildings and upgrades simply because the game gets extremelly hard in a relative short amount of time.

Still, this game is very amazing, definitely better then the first one, and no question, the best defense/RTS game made on flash so far. 8/10

Fast, short and fun

It has some interesting elements of variations which makes every stage of this fast paste short game worth my 5 minutes playing. This is definitely a game I enjoyed from beginning to end. It served its propose and hack, I could just keep hearing that techno song all day long really. From what its worth, a 10/10, but since I felt like it -could- had been a much bigger game then it is, 8/10.

Bring me back to my old days with style :D

Love the idea, love the execution.
Just a bit repetitive, but hey, this game is perfect for what it is. The sound and gameplay are both phenomenal.
The difficulty progresses in the most perfect way a game should be. But yea, I also got to a point where I had every possible upgrade but couldn't handle the amount of shots and fast enemies on the screen. I had it all and it was all taken in one single boss fight, simply because once you start losing upgrades and lifes at that point, there is no really turning back. Just a big sad face of "o well, thats as far as I go".
There -could- be that very old R-Type style where when you lose your life some of the power-ups spread out so you have to quickly collect them in order to proceed, but again, games like this will always end up with that same insane picture: huge piles of enemies and shots everywhere and you can't really tell what is coming from you or heading towards you lol.
Still, for those who are fans of this kind of games, it's definitely a nice experience :)
7/10

Creative, fun, but short

Loved the game. Very creative. Too short thou.
The only thing that bugs me (not the games fault) are online high scores lol. Its so frustrating to try doing your best time to get to the end with 1:30, just to see the high score with people getting it with 50 secs? Oh well, thats internet for us.

Did you even play your own levels?

It was fun for a while. Really no kidding. I was having a really good time playing this. But when I got to a point where I truly realize not even the creator played the level I closed the game. When I got to level 23 I started realizing that (aka pure luck. I doubt he even played his own level) then after 10000 trials I made it to lvl 24. Then people.. U DO NOT want to get in that level. It seems at this point the creator didn't just not play his own level. He really wanted you to get stuck. Maybe Stephen Hawking would be able to figure out an equasion there that would give you the right angle at the right time, but til then, I wouldn't care about this game anymore.
7/10: 7 because it was funny to hear the sounds and, hack, I had fun til lvl 20.

Beatiful game

Despite all the bad grates, the game is interesting, beautiful and very well though out. I can't really find a reason why people are so upset.
I have just one single issue with the game, which is having a bit clunky control, but besides that, this is a very charming game. 8/10

just a mini-game.

Well the concept of "mini-game" is taken too literal here. I mean the game has absolutely no replay value, and well. I only gave it 6 because of the excellent artwork and kinda made me giggle when I started playing. But that is about it.

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