Just like old times...
Although I appreciate the hardcore style gameplay as a homage to the older NES games, I also feel the reason for this, specially in this game (after beating it): Just like the old games, it bases the gameplay time on frustration and not content. The game only has 3 levels. 3 ridiculously hard levels with no sense of accomplishment in the end what so ever. No high score, no sense of reward for finishing a level with more presents or even the game for that matter (unless you count seeing the little mouses get 2 presents instead of one or more hearts popping on the credits). Don't get me wrong, I LOVE hard games, but if Super Meatball thought us anything, is that in todays games, you can't just masquerade lack of content with difficulty. Best example of this trick: Take a look at Back to the Future III for Sega Genesis. Better yet: Search for a speed run of this game on Youtube. Its only 5 minutes short.
Oh and "fun for all the family" highly doubt that lol.